MUADH SOLKAR
VIDEO GAME DESIGNER
PLATFORM
PC
GENRE
PvP Fighting Game
ENGINE
Unity 5.2
THE PROJECT
Turbulent Showdown is a PvP fighting game made for a 48 hour long
Game Jam called BYOG (Build Your Own Game) by a team of five people. The game was selected as a finalist for the Nasscom Game Developers Conference 2016 and went on to win the 1st prize in the Game Jam category.
TEAM MEMBERS
5
PROJECT DURATION
10 Days
2 Days (Game Jam) + 8 Days (Polishing)
TOOLS
Adobe Photoshop
MY ROLE
Combat Design
Game Art
Game Balancing
OVERVIEW
It is a fighting game and can be played using 2 Xbox Controllers where two players take control of a green and blue circle and try to defeat his/her opponent either by going close and attacking or by pushing the opponent into the environmental hazards.
The environmental hazards include Red areas in the arena which cause damage to any player on touch or randomly generated objects such as timed bomb which causes damage to any player within range and a timed vacuum, which pulls in any player within its range.
During each match, the gravity randomly changes based on a timer into one of the three modes: Normal, Inverted and Zero bringing a bit of unpredictabilty.